All in all I had no major problems during the design process for the level. Unity was extremely easy to use and very straight forward and any problems i had were easily resolved due to the countless resources on the Internet.
Things i would change:
first i would make the level a little smaller because it was a lot of work to try and texture all of my map and sadly i think this showed in the finished project.
I would also change the water effect that i used, i originally wanted the level to be deep sea so basically no light at all apart from the diving helmet. the more i worked on the level i realised this just did not give the effect i was after so i started to play with the lighting and fog to get closer to what i wanted. thought this made it look close to what i wanted i feel i didn't get to show what i was actually after by the end of production. to fix this i wold make the level closer to the surface of the water therefore the would be more lighting effects i could use to get exactly what i was after.
Apart from these few things the map turned out great in my opinion and i cant wait to start using unity again next term of my final project.
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