All in all I had no major problems during the design process for the level. Unity was extremely easy to use and very straight forward and any problems i had were easily resolved due to the countless resources on the Internet.
Things i would change:
first i would make the level a little smaller because it was a lot of work to try and texture all of my map and sadly i think this showed in the finished project.
I would also change the water effect that i used, i originally wanted the level to be deep sea so basically no light at all apart from the diving helmet. the more i worked on the level i realised this just did not give the effect i was after so i started to play with the lighting and fog to get closer to what i wanted. thought this made it look close to what i wanted i feel i didn't get to show what i was actually after by the end of production. to fix this i wold make the level closer to the surface of the water therefore the would be more lighting effects i could use to get exactly what i was after.
Apart from these few things the map turned out great in my opinion and i cant wait to start using unity again next term of my final project.
Tuesday, June 8, 2010
Friday, June 4, 2010
game details
the target audience for my game would be 15 to 25 because of the violence and themes used in the game.
The genre of the game would be, first person shooter/action adventure.
The delivery platform is the Xbox 360.
The title i have chosen for the game is "I".
Tuesday, June 1, 2010
hud
the Hud design i went for is one that is simplistic, but still give the player enough information to not comfuse. i put the core elements such as life, mana and weapon up the top of the screen, i personally find this to be the best place fo the important hud elements, its out of the way but easy for the player to see.
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