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Tuesday, May 25, 2010



this is my controller, it is based around the usual first person shooter controls used in such games as halo and bioshock. i have added the Dpad for the players map and inventory and other such screens.


these are some plants i have made for my map






these are some man made models i have built for my map
Some thoughts on interface design
I have discussed accessibility issues with my peers and will address tried and tested practices to make games accessible to all users through audio, visuals and peripherals. The output from a game is one of the most important goals for accessibility, this is covered by visuals and audio. The basic idea for making a game accessible to all that i have found is to have both visuals and audio for important things in a game, therefore all fields are covered, for example if an object in a game can be interacted with have it light up and make a sound when a player hovers the courser over it.

As I have always believed audio is 50 percent of a game as far as immersing a player in a game. Play just about any game without the sound and it is boring non immersive and sometimes dose not even make sense. Audio is used everywhere in games everywhere from general sounds to music being player to enhance the scene.
A useable interface is one which gives the player enough information to enjoy the game but one which also trusts the player to understand how it works. I played borderlands on the weekend and found it to have a excellent interface the player is given all the feedback they need and the controls are suited to the game play.
Playing borderlands I realised it met all of the goals apart from story which was a bit of a hit and miss. So the game at some stages wasn’t very immersive but the feedback and functionality was good.
The basic balance between functionality and aesthetics is spending the time to write a good story and have great audio and visuals. Most games get let down by their graphics, physics and animations so developers need to spend the time on these, because people always critique these over game play.